Post by »Ace Element« on Jun 17, 2007 17:40:06 GMT -5
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((You can edit those fields if you wish, as long as it remains the basic thing.))
Here is mine:
Name: Barry ((Ace)) Edmar Pyxidis
Race: Human
Alliance: Spartans
Rank: Knight
Class: Time Controller
Age: 18
DOB: 3/20
Appearance: Brown hair, blue eyes, light skin. His clothes, which are miraged ((Like camouflage, but more effective)), provide protection from minor attacks. There are many scars from his battles all over his body, the most extreme being the one on his left shin.
Weapons:
Guardian: The main weapon Ace uses is Guardian. The sword has some magical powers about it, and elemental powers as well. The handle is made of pure gold, while the blade is made of the strongest steel. It still has the ability to turn into a double-bladed sword, but now Ace tends to keep it in one blade instead of two. If the blade breaks in battle, Ace can force the other blade to replace the broken one so he may duel on.
Other Attacks/Defenses: Some of Ace's other attacks/defenses are:
Elemental Control - Ace can control any element ((Wind, Fire, Water, Earth, Lightning, etc.)) and force it to do anything he wishes.
Lightning Strike - Summons lightning to strike the person he's sparing, or anything within the arena. This attack can vary in range of power, to get the best effect in Ace's eye.
Flame Shield - Summons a shield made of the purest white fire to stop basic attacks with swords. Since it is made of the Purest White Flames, it can also stop Dark Magic. Ace can summon this around himself and/or his allies. This flame cannot be put out by any type of attack, be it water, ice, or even another flame.
Beam of Ice - Ace can summon a beam of the coldest ice to come out of either hand which can badly hurt or even freeze an opponent. The beam is a light and delicate blue until it touches it's target.
Vortex Bomb - Ace has a few of these little bombs in his pocket, which he will use to summon a tornado to cause chaos on the battlefield. They regenerate after each spar.
Vapor Strike - Ace uses his vapor-powers to vaporize anything he touches with his left hand. Ace can only do this at full health. Because of the severity of this attack, Ace never uses it on a person or persons.
Telekinetic uses - Uses it to temporarily make him invisible, or to command objects to do things. This defense, while making him invisible, does not make him unsolid, so Ace can still be heard or felt.
Teleportation - Ace can teleport around the arena. While he cannot change time with this spell, he can make a surprise attack for a foe.
Sky Curse - This will make the entire sky go black, blocking out the sun and the moon. Ace can use this to confuse his opponent at a large cost to his health.
"Fascio Scuro Chiaro" = Light-Dark Beam - Ace shouts this incantation while aiming the middle of the two blades of Guardian at his foe. A Beam of Black Dark Matter fires out of the middle of the blades, along with a Beam of White Starlight. However, since Guardian is now usually one blade instead of two, if Ace wants to fire the beam with one blade out, he can, and the beam fires out of the tip of the sword instead. These two elements combind to form a half-light and half-dark beam, and when it hits the foe it can stun and badly damage them.
"Colpo Di Tempo" = Time Strike - Ace shouts this spell at his foe or anything that can feel pain, which forces his Pendant of Time to send off an attack of memories of pain and suffering into the opponents brain, which makes the enemy relive these memories. This is the most devastating attack Ace has. He can use a memory of pure and raw pain that would cripple a normal man, or an itch to irritate and distract the enemy.
"Distorsione Di Aura" = Aura Distortion - Using this on a foe causes them to relive their own terrible memories. Ace can 'lock on' to their Aura and send it directly into their brain. They will hopefully be distracted long enough for Ace to remove their weapons and kill them.
"Schermo Di Farada" = Farada Shield - Shield of Time. It is a pearly white color, and when active it resembles a mist, so that Ace can see through it while guarding himself. The shield can also defend Ace by attacking whatever is coming at him, if it is a beam the Shield will connect with it and absorb the power of the beam, thus strengthening Ace and itself. Ace can cast this with his hands, and it can cover any part of his body or his entire body. Because this shield takes a bit of Ace's Energy to conjure, he will only use it if he knows the Flame Shield cannot defend himself.
"Specchio di tempo" = Mirror of Time - The Mirror of Time is not a shield, even though it looks like one. This Mirror looks like flowing Mercury, yet it stays in shape. A Mirror of Time does not reflect attacks, actually, it absorbs the power of something and transfers it to Ace's ability to cast spells and control the elements. It does not help Ace's health, it only makes him do better at all of his attacks.
Other things:
Castrado - A Star Guardian in the shape of a phoenix that Ace carries with him. His color is white. At will, Ace can release this Guardian to help him attack his foe or foes. The Guardian cannot be manipulated by anyone but Ace. If someone or something tries to control Castrado, the Guardian will terminate the person or thing at once. Only Ace or an ally can control Castrado, but he prefers to be with Ace. Castrado is like Ace's pet, and will guard him as long as necessary. He can attack like a normal phoenix, but the only way for him to die is for Ace himself to die. A special attack of Castrado is to flash violently and momentarily blind all of the opponents, but leave Ace and his Allies unharmed. And his most harmful attack is to set fire to himself and to dive at his foes. He appears to be nothing more than a Green Streak as he flies while on fire.
Lightness Glasses - Enables Ace to see hidden things, and see in the dark, so he always knows whats coming. These glasses are on at all times, but invisible to the naked eye. With a special material that made it impossible for those besides Ace to take them off and feel, it is one of his secret weapons. Also, the glasses prevent Ace from being blinded with light by dimming it down a bit.
The Pendant of Time - Something Ace has recently acquired, it is a transparent stone stung on a strong necklace that can never be taken off. It is a Gift, and a Curse. Because of this, Ace can remember memories of every battle he has gone through and every triumphant moment. But, he also must relive the pain of these battles as well, which made his endurance for pain sharply go up. It can undo time and change the past, but not often. Ace has just realized the power of this, and how he can harness it. He only uses it to travel time outside of battles to collect new treasures. However, he will use this Pendant as a weapon. Ace has found that he can use the pendant on another person, making them relive certain memories that Ace has already determined. He can use the most painful memory he has to stun the opponent(s) with withering pain that would cripple a normal man, or to irritate and distract them. Ace still has much to research on this pendant.
The Watch of Origin - Yet another little known objects in Ace's possession, the Watch of Origin. This watch was the first thing Ace ever made, and it ticks every second, and will continue doing so for eternity. He had apparently found a new use of the Pendant of Time, which made it impossible to change the watch's time or date. It is indestructible and scratch-proof, so it will always work, no matter what. Ace claims that if this watch is destroyed somehow, the entire universe would collapse, but there is no proof behind this, mainly because it has never happened before. It is impossible for anyone but Ace to remove the watch from his left wrist. He even wears the watch during battle.
Ace guards this as his single most valuable possession, which he wears at all times.
History/Information: Ace has always been a lone wolf. Separated from his parents at the age of 7, Ace had to learn how to fend for himself in this dangerous and cruel world. Ace is not his true name his parents gave him, but he changed it. His real name is Joseph. He taught himself how to attack and defend with swords for many years, until he became a master at sword fighting. He acquired Guardian when he was 13 by smithing it himself. He put so much emotion and so many different elements into it, that Guardian is a very magically powered sword now. Traveling has brought on treasures that other men would toss away. Because of this, Ace has made a chest with a triple-key lock that he stores everything he finds, be it drawings or items from battles he has collected, it is safe in here. Ace rarely opens the Chest to examine his treasure, because he doesn't have the time. He usually just puts the treasure in and locks up the Chest and hides it again. Ace is the Captain and sole member of his own boat, Balancer, and it is unknown how Ace came across this ship. It is rumored this is where Ace currently resides, which is why he is only seen near rivers or water. While he is the only member of Balancer, the ship does have cabins for guests, when and if he gets them.
The Chest and the Key. The Chest is currently located on Balancer, in the Captains Cabin. The key is located on the Edge of Earth, guarded by many protections Ace set up for himself. It is a silver key, which can never be broken, even if someone but Ace manages to penetrate the many protections set up around the location. Ace recently set this up, because if he kept it on his person it may be stolen.
The protections are quite complex. Edge of Earth is a place where light pours not from the sky, but from the cracks and breaks in the desert-like ground. While there may be a sky above, it is red and orange, giving an eerie appearance. To first access the door to get into the protections, you must find the only metallic rock on the ground. This is difficult because all of the rocks appear dark from the shadows of the sky.
Once you find this metallic rock, you then must find the hole in the ground that the rock can fit into. This is much easier than the task of finding the rock itself, for the hole is a mere foot away from the rock's original location. Putting the rock into the hole will cause a Blue Flame Door appear out of the ground, which can only be turned off by using Ace's Flame shield. Now, the onyx door which is the entrance appears behind the Flame Door.
Entering the door gives the illusion of lightness, but the first step you take into it makes you 'fall' through miles and miles of darkness. You don't really land, you become suspended in midair by Telekinetic producers, and if you didn't know this, you would be under the impression you are going through the entire earth.
You can float off of this illusion by moving the generators to point at a dark door straight ahead. Opening it will reveal The Dais and the Block. The Block is supported by four dark red beams that come out of the corners of the Dais. By summoning an Orb of Time to capture the Block (Which is actually a spell) and inducing pain into the beams, the middle of the Dais becomes open. There are three things here: Two Green Flame Generators and a single Block of Blue Ice.
The ice cannot be melted by any normal flame, they can only be melted by the Green Flame Generators. This is not good for the lucky person who has gotten this far, for the flame generators are not pointing at the block of Ice. They are merely pointing at the ceiling, making the flame upright. To melt the Ice, you must move the Generators onto The beams (Two beams to a generator) by telekinesis.
Now, you must tilt the Beams upright and the Flame Generators towards the Block of Ice by the same method of moving the Generators. This will melt the Ice into a bluish puddle, and the Flame Generators will shut off.
The key appears to be in the bluish puddle, but reaching for it results in frostbite. However, if you look up you will realize that it is a mirage. The Key is actually in the ceiling, and upon looking at it, a pedestal will come out of the puddle and the Key will float slowly and rotating downwards, to rest a few inches above the pedestal, still rotating slightly.
Now you may take the Key. Only Ace knows how to reset the traps once he puts his treasure away in the chest, which is why he usually takes the Chest with him to save traveling time. There is only one copy of the Key and will only ever be one Key.
The Chest has many special features. This Chest is about a foot and a half tall, approximately two feet wide, and one foot in length from front to back. However, the volume is different, for the Chest is straight for the first foot in height, then it becomes like a pyramid until it hits one and a half feet and stops. Resting on the top of this Chest and on the last level of the Pyramid is what appears to be a star, but it is actually the Guardian of the Chest, Glory.
The Locks to this Chest are different as well. Instead of turning, they rotate around a single button. These locks rotate because of the three prongs of the key. Also, the locks form the shape of a clover, with the stem coming out of the middle of the two bottom locks.
The middle of the Clover is a button that will pop out once the lock clicks. Pressing this button will result in the opening of the Chest.
However, it is unlikely that anyone but Ace will ever open the chest without his knowledge, which makes the task of stealing the key a fools errand.
And that is my Character.
Note: You must post your character's profile in this board or you will not be able to RP. When you make a thread, use your character's name as the title.
Name:
Race: ((Human, Robot, etc.))
Alliance: ((If any.))
Rank:
Age:
Appearance:
Weapons:
Other Attacks:
History:
Race: ((Human, Robot, etc.))
Alliance: ((If any.))
Rank:
Age:
Appearance:
Weapons:
Other Attacks:
History:
((You can edit those fields if you wish, as long as it remains the basic thing.))
Here is mine:
Name: Barry ((Ace)) Edmar Pyxidis
Race: Human
Alliance: Spartans
Rank: Knight
Class: Time Controller
Age: 18
DOB: 3/20
Appearance: Brown hair, blue eyes, light skin. His clothes, which are miraged ((Like camouflage, but more effective)), provide protection from minor attacks. There are many scars from his battles all over his body, the most extreme being the one on his left shin.
Weapons:
Guardian: The main weapon Ace uses is Guardian. The sword has some magical powers about it, and elemental powers as well. The handle is made of pure gold, while the blade is made of the strongest steel. It still has the ability to turn into a double-bladed sword, but now Ace tends to keep it in one blade instead of two. If the blade breaks in battle, Ace can force the other blade to replace the broken one so he may duel on.
Other Attacks/Defenses: Some of Ace's other attacks/defenses are:
Elemental Control - Ace can control any element ((Wind, Fire, Water, Earth, Lightning, etc.)) and force it to do anything he wishes.
Lightning Strike - Summons lightning to strike the person he's sparing, or anything within the arena. This attack can vary in range of power, to get the best effect in Ace's eye.
Flame Shield - Summons a shield made of the purest white fire to stop basic attacks with swords. Since it is made of the Purest White Flames, it can also stop Dark Magic. Ace can summon this around himself and/or his allies. This flame cannot be put out by any type of attack, be it water, ice, or even another flame.
Beam of Ice - Ace can summon a beam of the coldest ice to come out of either hand which can badly hurt or even freeze an opponent. The beam is a light and delicate blue until it touches it's target.
Vortex Bomb - Ace has a few of these little bombs in his pocket, which he will use to summon a tornado to cause chaos on the battlefield. They regenerate after each spar.
Vapor Strike - Ace uses his vapor-powers to vaporize anything he touches with his left hand. Ace can only do this at full health. Because of the severity of this attack, Ace never uses it on a person or persons.
Telekinetic uses - Uses it to temporarily make him invisible, or to command objects to do things. This defense, while making him invisible, does not make him unsolid, so Ace can still be heard or felt.
Teleportation - Ace can teleport around the arena. While he cannot change time with this spell, he can make a surprise attack for a foe.
Sky Curse - This will make the entire sky go black, blocking out the sun and the moon. Ace can use this to confuse his opponent at a large cost to his health.
"Fascio Scuro Chiaro" = Light-Dark Beam - Ace shouts this incantation while aiming the middle of the two blades of Guardian at his foe. A Beam of Black Dark Matter fires out of the middle of the blades, along with a Beam of White Starlight. However, since Guardian is now usually one blade instead of two, if Ace wants to fire the beam with one blade out, he can, and the beam fires out of the tip of the sword instead. These two elements combind to form a half-light and half-dark beam, and when it hits the foe it can stun and badly damage them.
"Colpo Di Tempo" = Time Strike - Ace shouts this spell at his foe or anything that can feel pain, which forces his Pendant of Time to send off an attack of memories of pain and suffering into the opponents brain, which makes the enemy relive these memories. This is the most devastating attack Ace has. He can use a memory of pure and raw pain that would cripple a normal man, or an itch to irritate and distract the enemy.
"Distorsione Di Aura" = Aura Distortion - Using this on a foe causes them to relive their own terrible memories. Ace can 'lock on' to their Aura and send it directly into their brain. They will hopefully be distracted long enough for Ace to remove their weapons and kill them.
"Schermo Di Farada" = Farada Shield - Shield of Time. It is a pearly white color, and when active it resembles a mist, so that Ace can see through it while guarding himself. The shield can also defend Ace by attacking whatever is coming at him, if it is a beam the Shield will connect with it and absorb the power of the beam, thus strengthening Ace and itself. Ace can cast this with his hands, and it can cover any part of his body or his entire body. Because this shield takes a bit of Ace's Energy to conjure, he will only use it if he knows the Flame Shield cannot defend himself.
"Specchio di tempo" = Mirror of Time - The Mirror of Time is not a shield, even though it looks like one. This Mirror looks like flowing Mercury, yet it stays in shape. A Mirror of Time does not reflect attacks, actually, it absorbs the power of something and transfers it to Ace's ability to cast spells and control the elements. It does not help Ace's health, it only makes him do better at all of his attacks.
Other things:
Castrado - A Star Guardian in the shape of a phoenix that Ace carries with him. His color is white. At will, Ace can release this Guardian to help him attack his foe or foes. The Guardian cannot be manipulated by anyone but Ace. If someone or something tries to control Castrado, the Guardian will terminate the person or thing at once. Only Ace or an ally can control Castrado, but he prefers to be with Ace. Castrado is like Ace's pet, and will guard him as long as necessary. He can attack like a normal phoenix, but the only way for him to die is for Ace himself to die. A special attack of Castrado is to flash violently and momentarily blind all of the opponents, but leave Ace and his Allies unharmed. And his most harmful attack is to set fire to himself and to dive at his foes. He appears to be nothing more than a Green Streak as he flies while on fire.
Lightness Glasses - Enables Ace to see hidden things, and see in the dark, so he always knows whats coming. These glasses are on at all times, but invisible to the naked eye. With a special material that made it impossible for those besides Ace to take them off and feel, it is one of his secret weapons. Also, the glasses prevent Ace from being blinded with light by dimming it down a bit.
The Pendant of Time - Something Ace has recently acquired, it is a transparent stone stung on a strong necklace that can never be taken off. It is a Gift, and a Curse. Because of this, Ace can remember memories of every battle he has gone through and every triumphant moment. But, he also must relive the pain of these battles as well, which made his endurance for pain sharply go up. It can undo time and change the past, but not often. Ace has just realized the power of this, and how he can harness it. He only uses it to travel time outside of battles to collect new treasures. However, he will use this Pendant as a weapon. Ace has found that he can use the pendant on another person, making them relive certain memories that Ace has already determined. He can use the most painful memory he has to stun the opponent(s) with withering pain that would cripple a normal man, or to irritate and distract them. Ace still has much to research on this pendant.
The Watch of Origin - Yet another little known objects in Ace's possession, the Watch of Origin. This watch was the first thing Ace ever made, and it ticks every second, and will continue doing so for eternity. He had apparently found a new use of the Pendant of Time, which made it impossible to change the watch's time or date. It is indestructible and scratch-proof, so it will always work, no matter what. Ace claims that if this watch is destroyed somehow, the entire universe would collapse, but there is no proof behind this, mainly because it has never happened before. It is impossible for anyone but Ace to remove the watch from his left wrist. He even wears the watch during battle.
Ace guards this as his single most valuable possession, which he wears at all times.
History/Information: Ace has always been a lone wolf. Separated from his parents at the age of 7, Ace had to learn how to fend for himself in this dangerous and cruel world. Ace is not his true name his parents gave him, but he changed it. His real name is Joseph. He taught himself how to attack and defend with swords for many years, until he became a master at sword fighting. He acquired Guardian when he was 13 by smithing it himself. He put so much emotion and so many different elements into it, that Guardian is a very magically powered sword now. Traveling has brought on treasures that other men would toss away. Because of this, Ace has made a chest with a triple-key lock that he stores everything he finds, be it drawings or items from battles he has collected, it is safe in here. Ace rarely opens the Chest to examine his treasure, because he doesn't have the time. He usually just puts the treasure in and locks up the Chest and hides it again. Ace is the Captain and sole member of his own boat, Balancer, and it is unknown how Ace came across this ship. It is rumored this is where Ace currently resides, which is why he is only seen near rivers or water. While he is the only member of Balancer, the ship does have cabins for guests, when and if he gets them.
The Chest and the Key. The Chest is currently located on Balancer, in the Captains Cabin. The key is located on the Edge of Earth, guarded by many protections Ace set up for himself. It is a silver key, which can never be broken, even if someone but Ace manages to penetrate the many protections set up around the location. Ace recently set this up, because if he kept it on his person it may be stolen.
The protections are quite complex. Edge of Earth is a place where light pours not from the sky, but from the cracks and breaks in the desert-like ground. While there may be a sky above, it is red and orange, giving an eerie appearance. To first access the door to get into the protections, you must find the only metallic rock on the ground. This is difficult because all of the rocks appear dark from the shadows of the sky.
Once you find this metallic rock, you then must find the hole in the ground that the rock can fit into. This is much easier than the task of finding the rock itself, for the hole is a mere foot away from the rock's original location. Putting the rock into the hole will cause a Blue Flame Door appear out of the ground, which can only be turned off by using Ace's Flame shield. Now, the onyx door which is the entrance appears behind the Flame Door.
Entering the door gives the illusion of lightness, but the first step you take into it makes you 'fall' through miles and miles of darkness. You don't really land, you become suspended in midair by Telekinetic producers, and if you didn't know this, you would be under the impression you are going through the entire earth.
You can float off of this illusion by moving the generators to point at a dark door straight ahead. Opening it will reveal The Dais and the Block. The Block is supported by four dark red beams that come out of the corners of the Dais. By summoning an Orb of Time to capture the Block (Which is actually a spell) and inducing pain into the beams, the middle of the Dais becomes open. There are three things here: Two Green Flame Generators and a single Block of Blue Ice.
The ice cannot be melted by any normal flame, they can only be melted by the Green Flame Generators. This is not good for the lucky person who has gotten this far, for the flame generators are not pointing at the block of Ice. They are merely pointing at the ceiling, making the flame upright. To melt the Ice, you must move the Generators onto The beams (Two beams to a generator) by telekinesis.
Now, you must tilt the Beams upright and the Flame Generators towards the Block of Ice by the same method of moving the Generators. This will melt the Ice into a bluish puddle, and the Flame Generators will shut off.
The key appears to be in the bluish puddle, but reaching for it results in frostbite. However, if you look up you will realize that it is a mirage. The Key is actually in the ceiling, and upon looking at it, a pedestal will come out of the puddle and the Key will float slowly and rotating downwards, to rest a few inches above the pedestal, still rotating slightly.
Now you may take the Key. Only Ace knows how to reset the traps once he puts his treasure away in the chest, which is why he usually takes the Chest with him to save traveling time. There is only one copy of the Key and will only ever be one Key.
The Chest has many special features. This Chest is about a foot and a half tall, approximately two feet wide, and one foot in length from front to back. However, the volume is different, for the Chest is straight for the first foot in height, then it becomes like a pyramid until it hits one and a half feet and stops. Resting on the top of this Chest and on the last level of the Pyramid is what appears to be a star, but it is actually the Guardian of the Chest, Glory.
The Locks to this Chest are different as well. Instead of turning, they rotate around a single button. These locks rotate because of the three prongs of the key. Also, the locks form the shape of a clover, with the stem coming out of the middle of the two bottom locks.
The middle of the Clover is a button that will pop out once the lock clicks. Pressing this button will result in the opening of the Chest.
However, it is unlikely that anyone but Ace will ever open the chest without his knowledge, which makes the task of stealing the key a fools errand.
And that is my Character.
Note: You must post your character's profile in this board or you will not be able to RP. When you make a thread, use your character's name as the title.